None But Devils Play Back Here
Installation, video (4k, 22 min., colour, sound, English), photomontage, 12 images each 100 x 70 cm, inkjet print on photo paper, 8 3D-printed elements, white, PLA, dimensions variable, print on fabric, colour, 2.5 x 3 m and 2.5 x 2.5 m
2022
None but Devils… focuses on what has been left behind – not on what has been brought to the foreground.
The male hero from The Witcher 3, although the central figure of the narrative, remains absent from the video work.
He fights his battles on the surface of the landscape, while below, forgotten objects from earlier layers of history redirect our gaze – toward containers, tools, and quiet accumulation: the gathering of what has been overlooked.
What emerges is an archaeology of the discarded, one that is not based on progress and victory but on trace, loss, and rediscovery. This critical shift diverts attention away from the linear, goal-driven, combat-oriented hero’s journey – toward a form of storytelling described by Ursula K. Le Guin in her Carrier Bag Theory of Fiction.
The installation itself becomes a kind of carrier bag: it holds and displays what is marginal, what is non-heroic.
The depiction of the landscape is likewise de-centered, situated off bounds – far beyond the paths programmed for the game. Beyond these limits, the landscape is fractured; the world’s colors appear one-dimensional, almost invisible to the disembodied gaze. And so, when we fall down a “rabbit hole” in this terrain, we see the sky from below – and realize that the hero’s digital world rests upon a hall of mirrors.